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Overview Edit

As someone who's enjoyed playing Burnout his whole life, the pure destruction and breakneck speeds were always a thrill, but one day I decided to take a few steps, back to the game that started it all... The first Burnout.

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The crash replays are a fun way to view your demise from all sorts of angles.

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The game's variety of cars became much more common, and dull compared to the beta.

What it did Right Edit

From first impressions, the game just feels like another arcade racer ported to a home console, so you don't have to waste your money on a machine that requires coins. For one, the soundtrack is absolutely elegant. It fits well with each area, and after too many crashes, the game decides you need to step your game up. The music cuts, and an intense song sinks in, but what's the most greatest of all, is that as the clock ticks to zero, the music only gets more and more intense until finally ending upon your failure or last-second finish. The tracks themselves are very unique, and very detailed, and the cars are well designed also. The replays provide for a good look back at the absolute chaos in movie-esque camera shots, and to top it off, crash replays make for a fun way to look back at your fail to dodge traffic, or an unlucky turn into a wreck.

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The Hollywood style replays make for an interesting way to watch your path of destruction.

What it did Wrong Edit

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The A.I. racers seem to always be close by.

While of course it is a very refined game, it still has a few flaws. In the beta, the car had an interesting range of cars from Mustangs, and MR2s to an Opel coupe and some sort of Mercedes, which was replaced by a quite boring array of cars you see almost every day. The beta Interstate looked much more American than the one in the final game, which was simplified to a smaller, and less detailed map. And before I forget to mention, I understand the developers are from the U.K, but it seems questionable when you see Renault minivans, and Opel coupes roaming around an american freeway. Something that bugged me the most when playing though, was the A.I. is always near. I understand it is to balance difficulty, but it is annoying to crash after getting far ahead to all of the sudden be passed by a zippy little Civic awaiting my demise.

How it could've improved Edit

-Keep european traffic cars in non-american maps

-Keep the interesting variety of cars

-Make the interstate more american-like

-Make the A.I. able to keep distance

Wrap-up Edit

Burnout is a very well-rounded game with a few flaws here and there, but it shines brighter in its fun factor, and chaotic races of coupes, and commercial vehicles, and hollywood-esque replays all come together with the great tracks, and the composed OST. It's a shame nobody really played it.

I'd give it a 8.7/10.

-Ricedriver43